This is a project made for VR simulation training that I've had the pleasure to be a part of and produced most of the art for, during my time at Kanda. I was responsible for optimizing CAD models and creating some of the assets from scratch, such as the crane, then texturing them using a layered color stripe method. I also made a modular factory kit and implemented all the assets to the game engine Godot where I got to try out light baking under the guidance of my art director Line Bering.