During my time at The Game Assembly, I completed a total of 8 games. Each project lasted 4-15 weeks part-time (4 hours a day), with groups consisting of 10-18 developers from other disciplines (Programming, Technical Artist, Level Design, and Animation). Each project was divided into pre-production, alpha, beta, and gold stages, and we used SCRUM to plan our time.
The last game in the list is my graduation project from high school that won Best Diversity Effort in Swedish Game Awards, 2017!